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Grass-covered surface where a polo match is played; a game usually takes place over six 7-minute chukkers (periods), interrupted by breaks of 3 to 5 minutes.
Pole marking one end of the goal; a team scores a point when the ball is shot between the posts of the opponents’ goal.
Official placed behind the goal who waves a flag when a goal is scored; the goal judge may also assist the umpires when incidents occur near the goal.
center T mark
T-shaped mark at the center of the field; at the start of a chukker and after a goal, the players line up on each side of it for the throw-in.
Position that provides rear defense; this player can hit a ball very far and rides a horse that is husky, tough and fast.
54 m line
Line that is often bordered by planks to delimit the playing zone on each side of the field; the players have the right to cross it or to bounce the ball off it.
Building that houses the scorekeeper, the announcer and a third umpire, who is in charge of settling any dispute that may arise on the field.
Playing-field official (there are two umpires) who is in charge of applying the rules; they perform the throw-ins and give penalties for fouls.
Player who is the pivot between the attack and the defense; this player is usually team captain, has a high handicap and is an excellent strategist.
36 m line
Line from which a free hit may be made; depending on the seriousness of the foul, the free kick is made from the 27 m, 36 m or 54 m line.
Forward position whose chief purpose is to drive the ball into the opponent’s territory; this player’s horse must be intrepid and energetic.
Forward position whose chief purpose is to score goals; this player’s horse must be quick and agile.
27 m line