Virtual Human Body
Merriam-Webster The Visual + (iPad)
Virtual Human Body (iPad/iPhone/iPod/Android)
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sports and games
The jump lasts five to eight seconds and involves four stages, each of which requires a specific technique.
See jumping technique in :
The landing is made in telemark position, with one leg placed slightly ahead of the other; this distributes landing impact throughout the entire body.
The ski jumper leans forward to improve aerodynamics and places the skis in a V position to promote lift and prolong flight.
On reaching the end of the take-off table, the ski jumper quickly straightens up and stretches forward to obtain maximum lift.
The ski jumper descends the inrun in a tuck position, reaching speeds of over 80 km/h.
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